

The assist characters can also stop a combo if being attacked while activating, but this also causes the bar to lock temporarily.Īdded to the EX bar functionality is "EX Revenge," performed while being attacked and activating EX Mode. Assist characters can also be attacked during this animation and if attacked, the assist bar will lock, preventing tag-ins for a brief period of time. At the max level of the assist bar, the assisting character will perform an HP attack. At the first level of the bar, summoning an assist will have that character perform a bravery attack. The assist bar fills whenever an attack is performed, regardless of whether it connects or not. The combat system also received a few changes - in addition to the EX bar used for limit breaks, there is now an Assist bar to summon an assist character for attacks. You can adjust individual levels to maximize KP bonuses. Experience gained while the level is adjusted will still be awarded, however, until the level is readjusted to the most current and highest level available, the character will remain at the adjusted level. For this reason, it is possible to adjust every character's level accordingly (up until their most current level, no higher). However, if the player enters with a character at the cap, no bonus KP is awarded and if the character enters with a higher level, the gateway is started with negative KP. In the story mode, some gateways will have level caps for KP - if the player enters with a character lower than the cap, bonus KP will be awarded based on the difference in levels. Earned by completing certain victory conditions, which vary depending on the gateway, KP is used to acquire rare weapons, armor, accessories, and summons not available for purchase with gil in the main shop. The original's destiny board and DP-based overworld has been overhauled in favor of a robust world map, gateways, and the introduction of a new currency KP, kupo points. The gameplay remains mostly the same from the original Dissidia (details can be found here), with a few new mechanics and improvements.

It was released on the PSP in Japan March 3rd, 2011, March 22nd, 2011 in North America and March 25th, 2011 in Europe. Like the original game, Duodecim is a crossover fighting game that pits major characters from throughout the primary Final Fantasy series against each other. Dissidia 012 Final Fantasy (also known as Dissidia Duodecim) is the prequel/sequel to the original Dissidia: Final Fantasy.
